Every blessing grouped by timeline, what each slot boosts, and which picks suit common builds.
Last Epoch Blessings List: Timeline Rewards
Conquering a Monolith timeline lets you keep one of three blessings, and empowered timelines offer stronger Grand versions of the same pool. There are ten timelines, each with its own list: Fall of the Outcasts covers idols, glyphs, runes, gold, XP and uniques, The Stolen Lance covers gear slots, The Black Sun covers health, leech and crit, and the remaining seven cover shards, resists and damage types. The tables below list every blessing and what it boosts.
- Blessings work everywhere, not just inside the Monolith, so they are permanent character power.
- You hold one blessing per timeline at a time, and re-running a timeline boss offers a fresh choice of three.
- Written against Season 5, Rage of the Frostborn (Patch 1.5); start with the Season 5 overview if you are new to the current endgame.

How Blessings Work
You earn blessings by conquering timelines in the Monolith of Fate: run the quest echoes, kill the timeline boss, and the Choose Blessing panel offers three options from that timeline's pool. If none of the three fits your build, run the timeline again for another roll. The full loop, including how conquering unlocks new timelines, is covered in the Monolith of Fate guide.
Two rules shape every decision on this page. First, blessings stay active inside and outside the Monolith, so a resistance or damage blessing is a permanent stat change, not a zone buff. Officially listed examples include Winds of Fortune, with 14% increased chance to drop uniques, and Grand Chaos of Lagon, with 76% increased lightning damage.
Official source: Last Epoch Endgame - Monolith of Fate, Timelines, Echoes, Blessings
Second, each timeline has Grand versions of its blessings that appear only in empowered timelines. Normal timelines are where you grab functional picks; empowered timelines are where you perfect them. Pushing into empowered content means raising corruption first, which the corruption push guide walks through step by step.
Do not stall your progression re-rolling a normal timeline twenty times for one name. Take the best of three, keep clearing, and replace it with a Grand version once you reach empowered timelines.
Every Blessing by Timeline
Timelines are listed in the order they unlock. Each table gives the blessing name and what it boosts; exact roll ranges vary between normal and Grand (empowered) versions, so read the numbers off your own offer panel.
Fall of the Outcasts
The farming timeline. Nearly every pick here is economy: idol drops, crafting materials, gold, XP, or uniques.
| Blessing | What it boosts |
|---|---|
| Pride of Rebellion | Grand idol drop rate |
| Sight of the Outcasts | Large idol drop rate |
| Curse of Flesh | Huge idol drop rate |
| Favor of Souls | Ornate idol drop rate |
| Mark of Agony | Adorned idol drop rate |
| Memory of the Living | Glyph drop rate |
| Sign of Torment | Rune drop rate |
| Winds of Fortune | Unique item drop rate |
| Strength of Mind | Experience gain |
| Scales of Greed | Gold drop rate |
Winds of Fortune and Strength of Mind are the two most-contested picks on this timeline, discussed further in the build-picks section below.
The Stolen Lance
One blessing per gear slot. Park here when a specific slot refuses to drop an upgrade.
| Blessing | What it boosts |
|---|---|
| Arrogance of Argentus | Helmet drop rate |
| Embrace of Ice | Body armour drop rate |
| Grip of the Lance | Glove drop rate |
| Right of Conquest | Boot drop rate |
| Reach of Flame | Catalyst drop rate |
| Binds of Sanctuary | Shield drop rate |
| Slumber of Morditas | Relic drop rate |
| Talon of Grandeur | Ring drop rate |
| Vision of the Aurora | Amulet drop rate |
| Might of the Siege | Belt drop rate |
| Apex of Fortune | Quiver drop rate |
The Black Sun
The sustain and crit timeline: health, leech, dodge, crit, and void damage.
| Blessing | What it boosts |
|---|---|
| Memory of Light | Flat health |
| Echo of Solarum | Void resistance |
| Shadow of the Eclipse | Flat dodge rating |
| Wrath of Rahyeh | Throwing damage leeched as health |
| Whisper of Orobyss | Increased void damage |
| Flames of the Black Sun | Chance to ignite on hit |
| Hunger of the Void | Spell damage leeched as health |
| Strength of the Mountain | Health gained on block |
| Winds of Oblivion | Increased critical chance |
| Depths of Infinity | Chance to shred void resistance on hit |
| Greed of Darkness | Ward gained on kill and ward decay threshold |
| Emptiness of Ash | Critical multiplier |
| Thirst of the Sun | Increased leech rate |
Spell builds that deal damage but cannot sustain through long fights usually take Hunger of the Void here first.
Blood, Frost, and Death
One blessing per weapon type. This is the target farm when you need a base for crafting.
| Blessing | What it boosts |
|---|---|
| Cruelty of Formosus | Wand drop rate |
| Savior of the North | Scepter drop rate |
| Chill of Death | Staff drop rate |
| Enmity of the Clans | One-handed sword drop rate |
| Ambition of the Empire | Two-handed sword drop rate |
| Scars of Blood | One-handed axe drop rate |
| Favor of the Wengari | Two-handed axe drop rate |
| Resolve of Frost | One-handed mace drop rate |
| Shards of Unity | Two-handed mace drop rate |
| Remorse of Heorot | Two-handed spear drop rate |
| Vigilance of the Damned | Bow drop rate |
| Subtlety of Slaughter | Dagger drop rate |
Ending the Storm
Lightning and cold damage, shock, ward, and mana. Cold builds double-dip here with Might of the Sea Titan plus freeze support from the Age of Winter table.
| Blessing | What it boosts |
|---|---|
| Bastion of Divinity | Lightning resistance |
| Light of the Moon | Flat mana |
| Rhythm of the Tide | Health regen |
| Chaos of Lagon | Increased lightning damage |
| Might of the Sea Titan | Increased cold damage |
| Resonance of the Sea | Ward per second |
| Mysteries of the Deep | Chance to shred lightning resistance |
| Cruelty of the Meruna | Chance to apply shock on hit |
| Weight of the Abyss | Freeze rate multiplier |
| Crash of the Waves | Increased stun chance |
| Trance of the Sirens | Increased shock duration |
| Intellect of Liath | Chance to gain ward when hit |
| Grace of Water | Ward gained on potion use and ward decay threshold |
Fall of the Empire
Crafting-shard farming. Each blessing raises the drop rate of one shard type, which feeds directly into the crafting and Forging Potential system.
| Blessing | What it boosts |
|---|---|
| Hope of the Beginning | Prefix shard drop rate |
| Safety of the Labyrinth | Amulet shard drop rate |
| Remnants of the Living | Ring shard drop rate |
| Visions of Death | Two-handed spear shard drop rate |
| Inevitability of the Void | Two-handed staff shard drop rate |
| Rot of the World | Wand shard drop rate |
| Boon of the Scarab | Bow shard drop rate |
| Shadows of Infinity | Relic shard drop rate |
| Despair of the Empire | Ailment shard drop rate |
Reign of Dragons
Resistances plus damage-over-time support: poison, necrotic, bleed, and minion defenses.
| Blessing | What it boosts |
|---|---|
| Resolve of Humanity | All resistances |
| Survival of Might | Critical avoidance |
| Dream of Eterra | Necrotic resistance |
| Binds of Nature | Increased poison damage |
| Despair of Flesh | Increased necrotic damage |
| Cruelty of Strength | Increased physical damage |
| Haemmorage of Marrow | Chance to bleed on hit |
| Taste of Venom | Chance to poison on hit |
| Hunger of Dragons | Melee damage leeched as health |
| Virtue of Command | Minion all resistances |
| Persistence of Will | Poison resistance |
| Guile of Wyrms | Chance to shred poison resistance |
| Allure of Apathy | Chance to slow on hit |
Resolve of Humanity is the single most popular defensive pick in the game because one slot covers every resistance at once.
The Last Ruin
More shard farming, this time for armour slots, suffixes, and class-specific shards.
| Blessing | What it boosts |
|---|---|
| Temple of the Mind | Helmet shard drop rate |
| Bastion of the Heart | Body armour shard drop rate |
| Binding of Ruin | Belt shard drop rate |
| Refuge of Despair | Shield shard drop rate |
| Comfort of the End | Suffix shard drop rate |
| Memory of Masters | Class-specific shard drop rate |
| Grasp of Hope | Glove shard drop rate |
| Remnants of the Elders | Catalyst shard drop rate |
| Knowledge of Skill | Skill shard drop rate |
The Age of Winter
The defensive timeline: physical and cold resistance, armour, endurance, block, and freeze.
| Blessing | What it boosts |
|---|---|
| Resolve of Grael | Physical resistance |
| Protection of Heorot | Cold resistance |
| Vigor of Jormun | Endurance threshold |
| Maw of Artor | Chance to apply frostbite on hit |
| Winds of Frost | Freeze rate per stack of chill |
| Rage of Winter | Chance to shred cold resistance |
| Fury of the North | Chance to shred physical resistance |
| Heart of Ice | Chance to chill on hit |
| Bones of Eternity | Block chance and effectiveness |
| Bulwark of the Tundra | Increased armour |
| Defiance of Yulia | Flat cold spell damage while channeling |
Spirits of Fire
Fire damage and ignite on the offensive side, fire resistance, armour, endurance and dodge on the defensive side.
| Blessing | What it boosts |
|---|---|
| Heart of the Caldera | Fire resistance |
| Body of Obsidian | Armour |
| Curse of Sulphur | Chance to apply frailty on hit |
| Embers of Immortality | Endurance |
| Swiftness of Logi | Increased dodge rating |
| Breath of Cinders | Chance to shred fire resistance on hit |
| Promise of Death | Chance to shred necrotic resistance |
| Spirit of Command | Increased minion damage |
| Might of Bhuldar | Increased stun duration |
| Flames of Calamity | Increased fire damage |
| Patience of Herkir | Flat armour while channeling |
Official source: Last Epoch Patch 1.5 notes
Which Blessing Fits Your Build
With ten timelines and one slot each, the question is priority order. These are the picks experienced players take first, grouped by need rather than by timeline.
Capping resistances. One resistance blessing can cover a large part of a single cap, so pick whatever resist your gear lacks: Resolve of Humanity for everything at once, Protection of Heorot for cold, Bastion of Divinity for lightning, Heart of the Caldera for fire, Echo of Solarum for void, Dream of Eterra or Persistence of Will for necrotic and poison, Resolve of Grael for physical. Check the starter builds for Season 5 to see which resists each archetype usually leaves open.
Staying alive in fights. Spell builds take Hunger of the Void, melee builds take Hunger of Dragons, throwing builds take Wrath of Rahyeh, and everyone can use Thirst of the Sun to make all leech apply faster. Ward builds instead look at Resonance of the Sea, Grace of Water, or Greed of Darkness.
Dealing more damage. Match the blessing to your main damage type: Whisper of Orobyss for void, Chaos of Lagon for lightning, Flames of Calamity for fire, Cruelty of Strength for physical, Binds of Nature for poison, Despair of Flesh for necrotic, Might of the Sea Titan for cold. Ailment builds add the matching shred or application chance from the same tables.
Minions. Spirit of Command for minion damage and Virtue of Command for minion resistances are the two-slot core; both live on different timelines so you can hold them together.
Farming faster. Strength of Mind for XP while leveling through timelines, Winds of Fortune once you can clear bosses comfortably, Scales of Greed for gold, and Memory of the Living plus Sign of Torment to feed crafting. The Weaver Tree guide pairs well here because its nodes change what your echoes contain.
Every farming pick sits in a slot that could hold resistance or damage. Run Strength of Mind and Winds of Fortune early, then swap them for combat stats when bosses start surviving your burst.
How to Reroll a Blessing
Re-run the same timeline, kill the boss again, and you get a fresh choice of three to replace the old one. There is no cost beyond the run itself, so rerolling is purely a time question. Two practical notes: rolls are per timeline, so fixing one slot never risks the other nine; and only empowered timelines can offer Grand versions, which is why the long-term goal is reaching empowered rather than perfecting normal rolls. The community-run item database at Last Epoch Tools lists every blessing with its current values if you want to compare a roll before taking it, and the IGN blessings guide keeps a second full listing. The game itself is on Steam with the current season notes attached to the store page.
FAQ
How do I get blessings in Last Epoch? Conquer a Monolith timeline by running its quest echoes and killing the timeline boss. The Choose Blessing panel then offers three blessings from that timeline's pool and you keep one.
Do blessings work outside the Monolith? Yes. Blessings are permanent buffs that apply everywhere, including the campaign and dungeons such as the ones in the dungeons guide.
Can I change a blessing after picking it? Yes. Kill the same timeline boss again for a fresh choice of three. Run empowered versions of the timeline when you can, because only those offer the stronger Grand blessings.
Which blessing should I take first? While leveling, Strength of Mind for XP or whatever resistance your gear is missing. Once your resists are capped and you clear bosses comfortably, swap the farming picks for damage or sustain that matches your build.
Related Guides
- Last Epoch Monolith of Fate: Endgame Starter Guide - how conquering timelines unlocks blessings in the first place
- How to Raise Corruption in Last Epoch (and Reach 400) - the route to empowered timelines and Grand blessings
- Last Epoch Weaver Tree: Points, Nodes, and Strategy - the Monolith-only tree that changes what your echoes contain
- Last Epoch Starter Builds for Season 5 - which resists and damage types each archetype needs from blessings
More Last Epoch Guides
Season 5 added Ice and Blood Forging Potential to the Forge. How shards, affix tiers, Legendary Potential and the new potentials fit together.
The four S5 items that change your damage type, and how elemental conversion, ailments and resistances interact.
What the three dungeons unlock, which keys each needs, and how their rewards differ.
A tested checklist for Last Epoch frame drops and stuttering, from shader cache and paging file to the settings that cost you the least damage.
How many hours the campaign takes for new and rushing players, plus what changes the time before endgame.
An honest buy-or-skip verdict for Last Epoch in Season 5, covering price, DLC, the free-to-play-free question and who it does not suit.
Merchant's Guild drops rank gating and adds price suggestions; Circle of Fortune kills Prophecy rerolls and adds Lenses. Plus The Woven, the third faction.
The exact menu path to import a loot filter, plus the Season 5 filter changes worth making after a new league starts.
