Last Epoch How Long to Beat: Campaign Time

How many hours the campaign takes for new and rushing players, plus what changes the time before endgame.

Last Updated: 2026-10-10

Last Epoch How Long to Beat: Campaign Time

Expect 15 to 25 hours for a first campaign run, with 22 hours as the recorded median across 53 tracked completions. A second character that skips dialogue and side zones drops to 6 to 10 hours, and practiced rushers finish in under 5. The campaign runs nine chapters across five timelines and ends with Majasa, after which the Monolith of Fate opens up dozens of additional hours.

  • First playthrough: 15 to 25 hours is the normal range.
  • Experienced rerun: 6 to 10 hours with a planned route.
  • Full completion tracking: around 88 hours for everything logged.

Campaign Length by Playstyle

Playstyle Typical time Basis
First run, blind, all dialogue 20 to 25 hours Upper half of tracked completions
First run, steady pace 14 to 20 hours Forum reports of 10 to 14 hours plus media estimates of 14 to 16
Tracked median, main story 22 hours 53 submissions, average 25 hours 8 minutes
Rushed, fastest recorded 16 hours 47 minutes Fastest quartile of the same submissions
Leisurely, slowest recorded 39 hours 56 minutes Slowest quartile of the same submissions
Second character, knows the route 6 to 10 hours Player reports of 4 to 8 hours once zones are known
Speedrun Under 2 hours Community recorded runs
Main story plus side content 49 hours listed, 35 median 58 submissions, average 63 hours 23 minutes
Everything logged 88 and a half hours listed, 82 and a half median 7 submissions, average 94 hours 32 minutes

The headline figures come from the tracking page for the game, which lists 23 and a half hours for the main story, 49 for main plus sides, and 88 and a half for full completion.

Why a First Run Takes 15 to 25 Hours

The campaign is nine chapters across five timelines, ending with Majasa in the Chamber of Vessels. That structure is fixed, so the variance comes from how you play, not from branching paths. A blind run includes reading quests, learning boss patterns, dying, and sorting loot, and each of those adds real minutes across nine chapters.

Two fights explain most of the spread. Lagon at the end of chapter 8 is the campaign gear check where first-time characters most often stall, and Spymaster Zerrick in chapter 5 is the first boss that punishes wrong positioning. If either one takes five or more attempts, that alone adds an hour. The full boss order with tactics lives in the boss order guide.

Mastery selection also costs first-timers time. After beating the Husk of Elder Pannion you return to the End of Time and pick a mastery, and many players pause there to research all fifteen options. Decide before the run using the beginner guide for the current season and you save that deliberation break.

Budget your resistances before chapter 8

Lagon is where under-geared characters stall longest. Check cold and lightning resistance and upgrade weapons before entering the Seafloor Colosseum, because five failed attempts cost more time than ten minutes of crafting ever will.

Time traveler crossing a ruined Eterra bridge toward a distant campaign chapter gate
Time traveler crossing a ruined Eterra bridge toward a distant campaign chapter gate

What Makes a Run Faster or Slower

  • Side quests and passive points. Quest rewards include passive points tracked in the passive point quests guide. Grabbing them adds 1 to 2 hours now and saves respec and power gaps later, so rushing past all of them is slower in practice for anything but a throwaway speed character.
  • Dialogue and cutscenes. Skipping every conversation saves roughly an hour across nine chapters. First-timers who read everything land near the top of the range.
  • Loot management. An unset loot filter means full inventories and frequent town trips. Setting a filter before chapter 3 trims 30 to 60 minutes of sorting across a run.
  • Deaths. Softcore deaths cost the walk back and the boss reset. Builds with capped resistances and a movement skill die less and finish measurably faster.
  • Dungeon bypasses. Since the current patch, three one-shot caches with dungeon keys sit in out-of-the-way locations, and each offers a single chance to use its dungeon to bypass part of the campaign on a first seasonal or solo character. The bypass skips part of the story, not all of it, and it consumes the single use. Details are in the dungeons guide.

Official source: Last Epoch 1.5 Patch Notes

The Endgame Adds Dozens of Hours

Beating Majasa is the start of the long tail, not the end of the game. The Monolith of Fate continues past the story with timelines, echoes, blessings, and corruption scaling, and the tracked average across all playstyles is 48 hours with a 30-hour median. Completionist logs stretch past 80 hours, and seasonal content adds a fresh loop each cycle. Plan your week around the campaign first, then read the Monolith starter guide before stepping through.

Two reference points anchor expectations. The game launched on February 21, 2024 as a PC action RPG from Eleventh Hour Games, and its store page is the authoritative listing for the current season notes.

Official source: Last Epoch on Steam

FAQ

How long does the Last Epoch campaign take for a new player? Between 15 and 25 hours. The tracked median is 22 hours, forum first-timers report 10 to 14, and launch-era media estimates said 14 to 16, so anything inside that band is a normal first run.

Can you beat the campaign in under 5 hours? Yes, with route knowledge. Experienced players report 4 to 8 hours by skipping dialogue and optional zones, and recorded speedruns go under 2 hours. A first character will not hit those numbers.

Does side content change the total much? A lot. Main plus sides is listed at 49 hours against 23 and a half for the main story alone, and full completion logs average above 90. Passive point quests and blessings are the side content worth the detour on a first run.

Is the campaign skippable on a second character? Only partly. The three single-use dungeon key caches each bypass part of the campaign on a first seasonal or solo character, but no official mechanism skips the whole story, so plan on replaying most of it.

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